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It is an Object Pascal native port of the Anti-Grain Geometry library - AGG,
originally written by Maxim Shemanarev in C++. AggPas doesn't depend on any
graphic API or technology. Basically, you can think of AggPas as of a rendering
engine that produces pixel images in memory from some vectorial data.
With AggPas you can perform many vector graphics tasks like drawing all
geometric primitives, bsplines, bezier curves, gradients, affine transformations,
gamma correction, gouraud shadings, perspective transformation, font rendering,
polygon clipping, svg rendering and many more in antialiased quality with
subpixel rendering precision.
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